I like to take the Circus Freak Quirk for this Build because between your Background and this Quirk you will gain +0.6 Combat Speed, which is effectively 6 Attribute Points into Speed. You neglect Speed here because of the Background and Quirk that you selected to help with your Combat Speed. All remaining points should go into maxing out Awareness, and anything else should go into Intelligence for Crit Chance and Crit Damage. You can drop a point or two into Strength for more Health if you want, but you likely won’t have the points for more than that. And then I increase Awareness to boost damage and give me a bit higher Hit Chance. Generally I like to begin by maxing out Coordination to get the most possible Action Points, since you need to move and shoot and move and shoot. Intelligence also helps with overall damage, and Strength would be great to help keep you alive because they are on the front lines. Submachine Guns also have terrible Hit Chance, so you’ll need Awareness to increase this, so you don’t miss with half your shots. They have poor range, which means you need to move up close to get good accuracy, and that means you need good Combat Speed or you won’t have any Action Points left when you get in range. The Submachine Scientist is an Attribute hungry Build, and I think it’s one of the reasons so few people play with Submachine Guns. The choice is up to you, but you can gain Critical Hit Chance from Intelligence, as well as Critical Damage, so I think Sex Machine is a better overall choice. However, you could easily select Goat Killer instead, as you can never have enough Critical Hit Chance. This is necessary to prevent spending points into Speed, because you need points elsewhere. Submachine Scientist Build Character Creation & Stats Backgroundsĭuring Character Creation I like to select the Sex Machine Background for a small boost to Combat Speed. And on top of that Microwave Research boosts your damage even more! You simply do a ton of damage with this Build! On top of that, you’ll gain even further damage by investing in Weird Science, which gives you a 3% damage increase per point with these damage types. No matter which you face, you simply swap weapons to get the added increase to damage. Energy Damage is excellent against machines, and Fire Damage is brilliant vs. The Submachine Scientist uses Submachine Guns that deal Energy Damage and Fire Damage to do increased damage no matter what enemy type they are facing. If you’ve been looking for a Submachine Gun Build then check this one out! More Guides on our Wasteland 3 Guides section, including the Sneaky Sniper Build. In this Build Guide I’ll explain just how to make this Build, including what Weapons to use, what Skills to take and which Perks to pick up. Wasteland 3 can be extremely overwhelming for new players, and can cause confusion for veterans alike. In this Wasteland 3 Builds Guide I’m going to be showing you my Submachine Scientist Build which uses exclusively Submachine Guns to waste its enemies in a flurry of elemental bullets.
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